World’s Top Game Artists Showcase Creative Talents At Microsoft Gamestock 2001

REDMOND, Wash., March 13, 2001 — The world’s top video and computer game artists provided a sneak preview today of how they are turning dreams into games at Microsoft® Gamestock 2001. Using the unrivaled technological power of the Xbox™
video game system and utilizing their industry-leading expertise in PC games development, Microsoft’s developers showcased the company’s lineup of Xbox and PC games due to be released later this year.

“At this year’s Gamestock, the industry’s top game artists reveal how they are taking video console and PC gaming to new creative heights and broadening the enthusiasm for gaming to even larger audiences around the world,”
said Ed Fries, vice president of games publishing at Microsoft.
“The Microsoft-published games featured today build on a core of great gameplay by adding a strong story and great characters and by trying to reach our audience on an emotional level as well as an intellectual one.”

Microsoft also announced that Liverpool, England-based Bizarre Creations has joined the long list of world-class design studios agreeing to create exclusive games for the Xbox video game system.

“We are delighted to welcome Bizarre to the Xbox family,”
Fries said.
“They love to push the bounds of what’s possible in video gaming, which makes them a perfect fit for Xbox.”
Bizarre is best known for its critically acclaimed racing titles such as
“Formula 1”
and
“Formula 1 ’97 Championship Edition.”

At Gamestock, Microsoft showcased its premier lineup of Xbox games. In
“Oddworld: Munch’s Oddysee,”
leading games artist Lorne Lanning creates a unique action/adventure experience for gamers as they travel through vibrant worlds featuring the popular duo
“Abe”
and
“Munch.”
Sci-fi fans will be enthralled with the creations of developer Jason Jones in
“Halo,”
where stunning visuals and intense action will provide a one-of-a-kind video game experience. Meanwhile, rising artists Jeff Petkau and Jon Mavor combine to showcase their visionary talents with stunning graphics on
“Azurik – Rise of Perathia,”
one of the deepest and most immersive 3-D action/adventure games for the Xbox. Also in the 3-D action/adventure genre,
“Nightcaster”
features intense spell-based combat and exploration. For
“party”
fun,
“Fuzion Frenzy”
combines the continuous, frenetic action of a futuristic street sport with the action-packed fun of minigames.

PC gaming fans will be delighted with the works of such renowned game developers as Chris Taylor,
“Dungeon Siege;”
Alex Garden,
“Sigma: The Adventures of Rex Chance;”
and Mitch Gitelman,
“MechCommander2™ .”
Taylor blows away anything previously experienced in a role-playing game by giving players unlimited resources in
“Dungeon Siege.”
In
“Sigma,” Garden expands the real-time strategy genre by allowing players to create their own units consisting of entirely new species by blending the best parts of any two animals on the planet. And in
“MechCommander 2,”
Gitelman satisfies the desires of real-time strategy gamers while appealing to the hundreds of thousands of worldwide “Mech” fans with his latest installment. Sim fans will soar to new heights with
“Flight Simulator 2002,” while others will be able to see the world without leaving their homes in
“Train Simulator.”
For players with the desire to create their own menagerie,
“Zoo Tycoon”
gives players the opportunity to build a zoo from the ground up.

On Xbox, sports fans will finally be able to experience their favorite sports as if they were actually in the game, instead of as an observer on the sidelines. In
“NFL Fever 2002,”
developer Pat Cook presents the most stunningly realistic players and settings ever seen on a video game system. And Carl Schnurr will delight expert and novice snowboarders alike with
“Amped: Freestyle Snowboarding,”
simply the most realistic snowboarding title ever created that allows players to perform the most radical tricks possible on real mountains.

About Microsoft Games and Microsoft

Microsoft’s Games Division is recognized as one of the world’s leading games businesses in four key areas: PC and Xbox game development and publishing, Zone.com, SideWinder® game devices, and the Xbox video game console. Microsoft games developed and published for the PC and Xbox platforms target hardcore gamers and casual players. Zone.com ( http://www.zone.com/ ) is the Internet’s largest multiplayer gaming site, and SideWinder is the best-selling brand of game devices in the world. Xbox is Microsoft’s future-generation video game machine scheduled to ship in fall 2001.

Founded in 1975, Microsoft (Nasdaq
“MSFT”
) is the worldwide leader in software, services and Internet technologies for personal and business computing. The company offers a wide range of products and services designed to empower people through great software –
any time, any place and on any device.

The information contained in this document relates to prerelease products that may be substantially modified before their first commercial release. Accordingly, the information may not accurately describe or reflect the products when first commercially released. This document is provided for informational purposes only, and Microsoft makes no warranties, express or implied, with respect to this document or the information contained in it.

Microsoft, Xbox, MechCommander and SideWinder are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries.
Officially licensed product of PLAYERS INC. The PLAYERS INC. logo is a registered trademark of the NFL Players.

©2001 NFLP. Team names and logos are the trademarks of the teams indicated.

All other NFL-related marks are the trademarks of the National Football League and NFL Properties.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

Note to editors: If you are interested in viewing additional information on Microsoft, please visit the Microsoft Web page at http://www.microsoft.com/presspass/ on Microsoft’s corporate information pages.

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