At Microsoft, we believe that Game-based learning allows students and educators to collaborate and design ideal learning environment for higher engagement and mentorship opportunities. Microsoft and Dell Technologies recently collaborated to create a program called “Girls Who Game”. The objective of the program is to build self-efficacy of girls, build their computational thinking and enhance their coding skills in a fun way of play.
In this interesting episode of KEVTalks, Kevin Peesker chats with Katina Papulkas, Canadian education strategist at Dell technologies. Katina shares details on how this program is utilizing Minecraft Education Edition in the classroom to help girls collaborate, problem solve, and learn more about digital citizenship.