The department
of human data
Human Factors Group
The future of devices
meets millennia
of evolution
Designing for ear geometry, vestibular
comfort and wrist morphology
The wonderful and wonderfully complex
human head
And you thought technology was complicated
Human Factors
Group facts
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HoloLens: Human Factors not only optimized the visual display and physical fit but also figured out how to overcome the motion sickness often caused by VR.
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Xbox: They made the controller’s buttons and joystick reachable for people with smaller hands — without affecting performance for others.
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Band: The team used human anthropometry and biomechanics to be sure the design is comfortable to use over time.
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A human-sized light box allows the team to simulate numerous lighting environments, including direct sunlight.
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Their biomechanics trackers can measure human movement to less than a millimeter and scan detail imagery at sub-millimeter accuracy.
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With their psycho-acoustical equipment, the team can quantify human perception of audio quality.
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One team member fills her free time as a Porsche race car instructor.
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Every person on the Human Factors lab is published in their area of expertise.
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More than half of the team hails from countries other than the United States.