SAN JOSE, Calif., March 19, 2002 — This week at the Game Developers Conference (GDC) 2002, Microsoft Corp. will showcase the powerful multimedia application development capabilities of the DirectX® 8.1 API for the game development community. The technical presentations will highlight the innovative opportunities made possible by the industry-standard API for game development on the Windows®
“DirectX helps game developers realize the enormous technological potential of today’s games,” said Ted Hase, director of Third-Party Windows Gaming and Entertainment at Microsoft. “Since the release of DirectX 8.1, game developers have leveraged its robust tools to create truly mind-blowing innovations in graphics, sound, networking and effects.”
DirectX 8.1, an advanced suite of multimedia APIs built into Microsoft Windows operating systems, provides a standard development platform for Windows-based PCs by enabling software developers to access specialized hardware features without having to write hardware-specific code.
Where: Booth 808 Game Developers Conference 2002 San Jose Convention Center
When: March 19–23
Microsoft DirectX at the Game Developers Conference 2002
At the Game Developers Conference 2002, being held March 19–23 at the San Jose Convention Center, San Jose, Calif., Microsoft will present, via a one-day Sponsored Tutorial, the latest product and technology updates on DirectX API graphics performance optimizations, shader optimization, material surface physics for shader writers, and the DirectPlay®
networking layer and art pipeline support. Microsoft also will present several sessions during the main conference and is the principal sponsor of the Fourth Annual Independent Games Festival, as well as sponsor of the Game Developer Choice Awards. Interested parties can obtain additional details on GDC 2002 at http://www.gdconf.com/ .
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