A race car on a track.
Forza Motorsport’s general manager Dan Greenawalt and creative director Chris Esaki have spent decades rebuilding cars. “It’s a constant sort of passion,” Esaki says. The game they reimagined will both thrill experienced racers and immerse beginners.
There are 500 car models at launch, and game maker Turn 10 Studios hopes you’ll fall in love with 10 or so as you compete and get better.
Forza Motorsport is now available on Xbox Game Pass, Xbox Series X|S consoles, Windows PC and Steam, and Cloud Gaming (Beta).
Two racecars on a track, side by side.
The game delivers a master class in car physics but applies the brakes – literally – so you can learn at your own pace how to become faster at various points on 20 redesigned tracks.
“A great driver is an incredibly intuitive driver. Wow, is that hard to teach a computer to do!” says Greenawalt. His teams used AI and machine learning to teach the game’s virtual drivers to compete as humans would.
The team championed accessibility in the development of Forza Motorsport. During inclusive design workshops, the personal experiences players shared led the team to create Blind Driving Assists.
A woman smiling.
“Hearing their stories really left a note in my heart,” says gameplay and accessibility producer Neha Chintala. “I grew a lot of compassion and understanding for others.”
A man wearing headphones.
“The biggest challenge was overcoming the natural barrier that already exists between blind people and driving,” says blind accessibility consultant Brandon Cole. “I wanted to just shatter that barrier.”
In multiplayer mode, drivers build camaraderie in open practice sessions. “You get to know people before you compete with them,” Esaki says.
A racecar on a track.
Motorsport was built to be an evolving racing platform, adding new cars, tracks and experiences.
To experience Forza Motorsport’s immersive racing, visit xbox.com for more info.