LOS ANGELES, May 20, 2002 — Today at the Electronic Entertainment Expo (E3), Microsoft Corp. became the first video game company ever to announce a comprehensive online game service fully dedicated to fast-action, always-connected broadband gaming experiences. The online console gaming service, named Xbox
Live, launches in North America, Japan and Europe this fall for the Xbox video game system and ramps up with consumer beta programs starting this summer.
Xbox Live will enable all gamers to find their friends easily; talk to other players during game play through the Xbox Communicator headset; download current statistics, new levels and characters to their Xbox hard drive; and play online.
“Online technology is the next revolution in video games, and it will fundamentally transform gaming into a new form of social entertainment,”
said J Allard, general manager of Xbox at Microsoft.
“Together with our partners we will combine exceptional gaming experiences, a world-class service and a viable business model so all parts of the online ecosystem thrive.”
Jump-starting the online title announcements, Allard said Xbox Live will support five Xbox Live-exclusive games this year:
“MechAssault™ ,” “Whacked!™ ,” “NFL Fever 2003”
“Midtown Madness® 3”
(Microsoft Game Studios).
To date, 60 game companies have committed to create games for Xbox Live, and at least 50 Xbox Live-enabled games are planned to release by the end of next year. Some upcoming Xbox Live titles include
“Shaun Palmers Pro Snowboarder™ 2”
from Activision, Inc.;
“Tom Clancys Ghost Recon™ ,” “Tom Clancys Rainbow Six™ RavenShield™ ”
from Ubi Soft; and
“SEGA Sports™ NFL 2K3,” “SEGA Sports™ NBA 2K3”
“Phantasy Star™ Online” from SEGA® of America, Inc.
As the grand finale to the Xbox Live unveiling, Allard announced a lineup of games in the works for the future of the service, including
“Star Wars® Galaxies™ ”
(LucasArts Entertainment Company),
(Valve Software for Microsoft Game Studios), and future versions of Xbox original blockbusters like
“Halo™ ,” “RalliSport Challenge,” “Amped™ ”
“Project Gotham Racing™ .”
With the service approach, Xbox Live is poised to deliver the most seamless, easy-to-use and consistent online gaming environment for gamers, developers and publishers alike. It was designed by gamers for gamers and includes features such as delivery of real-time scores and statistics so gamers can compare themselves to the best players in the world; quick and easy game launches; fast downloads; the ability to find friends online across games with only one click; and the ability to maintain a single identity across all games with a single password.
Microsoft is building four datacenters in Seattle and Tukwila, Wash., Tokyo and London in order to run a scalable, secure and gamer-friendly service. Xbox will assist publishers by managing the hosting, networking, security and billing so that game creators can focus on creating awesome game content.
Key, consistent features of the Xbox Live service across games include the following:
Gamertag. Gamertag is a gamers unique online ID for all games across the global gaming service.
Friends list. This feature allows gamers to find friends online and invite them to a game no matter which Xbox Live game theyre playing.
Voice communication is integrated with all Xbox Live multiplayer games and enables voice interaction with teammates and opponents. Key elements of this feature exclusive to Xbox include voice masking, global muting and parental control.
Matchmaking. QuickMatch enables players to enter a multiplay experience with a single button-click, and OptiMatch, an Xbox Live exclusive, helps them select games and opponents based on similar skill levels.
High-speed content downloads to the Xbox hard disk. Only Xbox offers console gamers the ability to download and permanently store both free and for-a-fee content that can include new levels, characters, missions and statistics.
Allard painted a bullish picture for the future of online console gaming and the promise of Xbox to lead the category.
“Within five years every important game will be online,”
“There will be new categories of collaborative and competitive console games that are possible only online. The ability to download new worlds, levels, characters, weapons, vehicles, teams, statistics and missions will change the way developers think about creating games, and will change the way gamers play them.”
At launch, U.S. consumers can purchase a starter kit for $49.95.* For the estimated retail price of a single game, the consumer receives a years subscription to Xbox Live, an Xbox Communicator that plugs into the Xbox controller and facilitates all voice communication with other players, and
“ReVolt,” a fun online racing game from Acclaim Entertainment Inc. Pricing and specific offers in regions outside the United States will be announced locally at a later date.
With a hard drive, Ethernet port and slots for the Xbox Communicator built in to all controllers, Xbox was designed by Microsoft to facilitate online play right out of the box. Moreover, with more than 20 online service sites and 270 million unique monthly users worldwide on the MSN® network of Internet services, and the No. 1 online PC gaming site with Zone.com, Microsoft is uniquely qualified by its resources and experience to lead the way in online console gaming.
Microsoft will be exhibiting new games and the Xbox Live online console gaming service at E3, which begins Wednesday, May 22, and runs through Friday, May 24, at the Los Angeles Convention Center. E3 is a trade show open only to professionals in the interactive entertainment industry.
Xbox ( http://www.xbox.com/ ) is Microsofts future-generation video game system that delivers the most powerful games experiences ever. Xbox empowers game artists by giving them the technology to fulfill their creative visions as never before, creating games that blur the lines between fantasy and reality. Xbox is now available in North America, Japan, Europe and Australia.
Founded in 1975, Microsoft (Nasdaq
) is the worldwide leader in software, services and Internet technologies for personal and business computing. The company offers a wide range of products and services designed to empower people through great software any time, any place and on any device.
*Prices are estimated retail prices. Actual retail prices may vary.
The information contained in this press release relates to prerelease products and services that may be substantially modified before first commercial release. Accordingly, the information may not accurately describe or reflect the products and services when first commercially released. This press release is provided for informational purposes only, and Microsoft makes no warranties, express or implied, with respect to the press release or the information contained in it.
Microsoft, Xbox, MechAssault, Whacked!, Midtown Madness, Halo, Amped, Project Gotham Racing and MSN are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries.
Galaxies massively multiplayer online game series from LucasArts Entertainment Company is designed to immerse literally thousands of players into the rich
The first product,
“Star Wars Galaxies,”
will feature dynamic role-playing ground-based adventures across multiple planets in the classic
timeframe. Game play will offer a unique combination of combat, exploration, social interaction, specialized missions and daring quests.
Officially Licensed Product of PLAYERS INC. The PLAYERS INC. logo is a registered trademark of the NFL players. http://www.nflplayers.com/ ©2002 PLAYERS INC.
©2002 NFL Properties LLC. Team names and logos are trademarks of the teams indicated. All other NFL-related marks are trademarks of the National Football League.
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
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