three screenshots in a collage
During the Game Developers Conference, we’re celebrating innovation in gaming and our communities. Meet some talented employees from Blizzard, King and Ninja Theory presenting at the show.
King’s newest game, Candy Crush Solitaire, is timeless, easy to pick up and full of depth. It’s a perfect combo of strategy, excitement, rhythm and vibrant rewards.
Woman sitting with crossed legs smiling
Marta Cortiñas, executive producer of Candy Crush Solitaire, was excited to see how seamlessly Candy Crush mechanics integrated with a classic game like Solitaire, creating a new experience for mobile gamers.
At the conference, Marta spoke about how the studio realized they had something special in the testing process. Players engaged deeply and provided valuable insights that helped refine the game design.
Man smiling at camera
At King, Candy Crush Soda Saga associate UX director Emilio Jéldrez spoke about making their games more accessible so every player can have fun.
Screenshot from Candy Crush Solitaire showing Game Board Color
Game Board Color is a feature that helps players choose from five options to enhance contrast with candies, improving accessibility and visual comfort.
Deepforge is a machine-learning model trained to help fit World of Warcraft armor from the original design to characters of different races (such as Gnomes or Night Elves) and genders.
Woman smiling
Zhen Zhai, a senior manager in data science at Blizzard Entertainment, spoke about how this tool helps devs bring greater variety to players, who can express themselves better with whatever armor they choose.
Four characters from World of Warcraft dressed in an array of armor
With Deepforge, Blizzard’s artists can spend more time crafting the fine details of armor fitting, making it look just right for different sized character models.
Man holding a microphone across from a waterfall
Senua’s Saga: Hellblade II follows the journey of a Celtic warrior who experiences psychosis and embarks on a dangerous quest to Iceland to help enslaved people.
Man in studio next to microphone shaped like a human head
Principal sound designer Daniele Galante of Ninja Theory discusses binaural recording at GDC, a practice that replicates how people perceive sound in a three-dimensional space by using a microphone shaped like a human head.
Closeup of woman with eye showing fear
This technique creates a realistic, immersive audio experience. Voices appear from different directions and distances, mimicking how Senua perceives auditory hallucinations.
Visit Xbox Wire and follow Blizzard, King and Ninja Theory for more updates and insights into the world of game development.